I am a 3D character artist. With an integral understanding of character-based asset development, I am your man to bring ideas from conceptual design, through iteration, and arrive at the final product.



  • 3ds Max
  • Maya
  • ZBrush
  • Substance Painter
  • Photoshop
  • Illustrator
  • Unity
  • Unreal
  • 3D Modeling (High and Low Polygon)
  • UV Mapping and Texturing
  • Anatomy and Mechanical Understanding
  • 2D Concept and Visual Development


MBA Productions, 2014–2016

Staff Artist

Various shows for Disneylands in Anaheim, Tokyo, Shanghai, and Paris

  • Worked in conjunction with animation team to develop lively and expressive character models
  • Lead an art team in creating 3D models for theatrical video shows
  • Create 3D conceptual art


Blue Marble Game Company, 2012–2013

Staff Artist

Game titles: “RESET,” “Treasure of Bell Island,” and “Zoezi Park Demo”

  • Design, model, texture, rig and animate 3D characters and environment props
  • Concept, illustrate, and animate 2D characters and environment props


University of Southern California, 2011–2012

Character Artist

Game title: “Blink”

  • Concept, design, model, and texture, 3D character to fit a custom-built rig
  • Manage small group of teammates, schedule assignment and deadlines


University of Southern California, 2010–2011


Character Artist

Game title: “Unchained”

  • Concept, design, model, and texture 3D character in accordance to a strict style guides
  • Designed custom rig and animate



Bachelor of Fine Art, Game Art, 2012

Laguna College of Art and Design, Laguna Beach, CA


Associates of Drawing/Painting and Digital Media, 2008

Grossmont College, San Diego, CA